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Slimesunday

Effect pscale by using black white values in turbulent noise.

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Guys im a noob x 20. I used an attribute vop to effect Cd and applied a turbulent noise to the surface of a sphere. I now want to copy a bunch of spheres to the surface of the other sphere and effect the radius of the copied spheres by using the black white values in the turbulent noise (i.e. white = .1 and black = 0). 

 

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Inside a *attribute vop* create a new attribute from your color called scale, and use a fit range to make white = 0.1 and black = 0 (on your original sphere).

There are several attributes the copy sop looks for when doing the copying, scale is one of them - you can find a list of them in It's help file.

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Here's a hip file for you following Felix's instructions. Just with the addition that a "scale" attribute needs to be of "vector" type in order for it to work. Alternatively, you can use "pscale", which is a float.

 

H15.5.607 Indie

H15_noise_color_pscale.zip

Edited by galagast

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