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ParticleSkull

FEM Alembic - Angular Velocity not Centered

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Sup guys,

I've just imported an alembic from client - it's just a static object - and it's already placed a few units up from the ground.

I need to give it some initial angular velocity to make it spin while it falls but, it looks like, the angular veocity is coming from the origin gnomon.

Z049b94.gif

Thx ;)
/Alvaro

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If it is packed object, try changing @pivot = @P, in SOP level before sending it to DOP.

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