RevEllaht 0 Posted October 14, 2016 (edited) Hi there, I am attempting my first paid project in Houdini and stressing a little under the deadline. I cant seem to get a texture file sequence happening inside an attribute VOP as a $CR attribute on the uniform scale of a CopySOP. It just loads the first texture file in the sequence only, which looks great, but it needs to move through the sequence. Even though I am using $F3 on the frame count of the tif sequence, whether I use colormap or texture in the vop network. Is there a solution to this possibly? Edited October 14, 2016 by RevEllaht Share this post Link to post Share on other sites
galagast 173 Posted October 14, 2016 Hi, I'm not sure if this would help. I did a simple setup, running over points to create color based on a texture sequence using Attrib VOP. In case this doesn't help, any chance you could post a hip file for us to check? H15.5.607 Indie H15_attrib_vop_texture_seq.hiplc Share this post Link to post Share on other sites
RevEllaht 0 Posted October 17, 2016 Thanks Jeff I'll take a look today Share this post Link to post Share on other sites