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Sourabh

RBD hitnum not working

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Hi guys,

I just want to ask one quick question. I am using bullet solver and want to count hit value of pieces with collision geomectory. I tried pop collision detect also but its not working on rbd.

thanks

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if you want to use it outside DOPs with an hscript expression, as far as i know the hitnum attribute has no Local Variable Mapping set by default. but maybe a scenefile clarifies things a bit?

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Sorry i can't attach scene file.

I get hitnum attribute from pop collision detect in DOPs but it not changing value after collision. I want to use that attribute inside DOps in pop wrangle to stop small rbd pieces after couple of bounce. 

 

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Thanks Martin for reply and giving me example file.

I am facing problem in rbd .Particle are working fine. In RBD hitnum attribute is not changing. It remain zero after collision.

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 ok... maybe the "RBD impacts" shelf tool is useful to record the impact sub data. give it a try

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