I'm instancing a geo on a set of particles, but I need this geo to have an animation under certain conditions.
I've search for ways to instance (or copy) animated geo, but all I found is how to offset an animation randomly.
What I need (see attached .hip) is to either start an animation when a particle reach its destination (there's a popseek) or even better, to control an attribute that drives the animation (that would be the "Up" slider I made on the "geo2instance" node, at the scene level)
I'm a little confused over a few points:
- Should I instance (as in the attached .hip) or should I use a copySOP ?
- The animation I need is really simple, it's just the size in Yaxis of a box. Do I need to animate it, and then control when to start the animation ? Or can I drive the parameter later on, after copying/instancing over the particles, using condition like if velocity is lower then this, or if the distance between that particle and it's goal is lower then this ...
Just to be clear, I'm trying to have this : when the particle reach it's goal, then the central box should rise up.
thanks guys !