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MPlay Grab Audio From Timeline?

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Hi All,

 

I have a long animation with audio.

I have set my start frame to 810 and my end frame to 1010.

I create a flipbook so can check my lip synch in real time.

However, there is no audio in MPlay..?

I navigate the menu Anim\Load Audio there is no option to read the audio from the timeline.

Is there a way to configure MPlay to use the audio from the timeline directly?

Shouldn't this just be the default?

Edited by Atom

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R-click of the flipbook with new setting, click the flipbook, there is the audio filename in the window of Render Flipbook, u can upload the audio file here ( .wav ), and also u can offset the audio frame. When u do the flipbook , it will automatically render ur scene with the audio .

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Thank you, that works.

I found it is better to offset the flip book range rather than the audio. I guess I was initially afraid of destroying those global variables for the frame range.

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