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dagoose

two meshes from one fluid

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Hi,

I am working with per point density and viscosity in a flip sim to get mud covered by water. So far everything works fine.

Now when it comes to meshing I want to get two meshes out of the sim.

One for the water and one for the mud to be able to see the mud through the semi transparent water.

I get my groups (mud and water) via the dop I/O but are losing them in the fluid compress node with the packed particles.

So the only way I can think of right now is to save the cache without the packed particles option ... making them pretty big I guess ... in order to get two seperate point groups and hence two meshes for the mud and water.

Can anyone please help me how to go about this ? Or am I going the wrong direction anyway to see mud through the water.

Cheers

 

Rico

 

Well I just realised that the packed particle option doesn't make a big difference in the cache size ... surprise ... i guess it is just for loading optimization?

 

 

Edited by dagoose
no big difference in cache size

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