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Skin loses shop_materialpath?

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Hi All,

I am trying to apply a set of materials to geometry generated by this SideFX Streamers Effect tutorial.

I have the HIP file setup correctly and I have added materials to the original shape. However, the Skin node seems to lose or drop the shop_materialpath attribute. How can I restore that so each of my streamers has the correct material?


The copies are red, but the skinned result is white?



Edited by Atom

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