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DOP Network Save Checkpoints bugged

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I'm trying to create a slow motion effect using .sim files with cache substep data. Problem is this method seems to be incredibly unpredictable. When save checkpoints is disabled the simulation is correct, when enabled it randomly 90% of the time will simulate completely differently to when it's disabled. Sometimes pressing reset simulation or clearing all in cache manager will fix this but it's not 100% of the time with maybe a 3% chance of fixing the problem. Is there a solid fix for this or is this bug that still hasn't been fixed? I've tried three different versions of houdini. 


I guess if this is unfixable I could try the FPS method instead but I've found sometimes keyframes get a bit out of sync doing that method. 

Edited by shadowst17

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I have the same issue. I'm running a flip simulation and on the frame that it saves a checkpoint my entire simulation changes. Has anyone found a solution to this?

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