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spacebindi

Transfer Point location to paint location

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Hi, 

I'm a beginner with houdini and I'm trying to procdurally paint some geometry based on a particle scattered over the top of it. So would like the particles to represent the hit locations of the paint node.

I know I'm supposed to use attribute transfer but was just a bit wondering how as attribute transfer feels in two values and the paint value also feels in values.

Thanks in advance,

-spacebindi

(beginner) 

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