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Follyx

UV's carve problem

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Hi,

I've got serious problems to figure out the wright UV's for my carved object. Also tried it with Polys instead, but the same and I prefer Nurbs. So..

Where is my mistake?

 

wkm9njuk.jpg

 

Thanks in advance and good times.

 

VDB_crack.hip

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You weren't clear about what you want fixed, was this the sort of thing you wanted? Use a uvtexture sop in 'rows and cols' mode, it's the closest way to map parametric uvs into 'real' uvs.

Put the uvtexture sop before or after the carve depending on if you wanted the uvs to follow the animation or not.

uv_carve_fix.hipnc

uv_carve_compare.gif

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well, both are useless. the left isnt in a correct order and distorted, the right one is moving.

Should look like that:

y8r6i66l.jpg

without moving during the carve animation. That is what I'm looking for.

Edited by Follyx

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my fault. sorry. Donno what I've done wrong before. Now it works.... tztztz

 

Thank you both and a good day.

 

Cheers

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he DID say sorry (way back in Feb), what more does he have to do....?

let bygones be bygones...

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