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DeviousShadows

Cracking Simulation?

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Hi! I'm really interested in doing a crack simulation similar to the one in this video:

I've tried using voronoi fracture but it's more for complete destruction.
Is there a way to control the cracks? Any ideas as to how I can do this? AttribTransfer maybe?
 I've heard about image generated cracks as well.

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Take a look into the L-System. There is a ground cracking preset. Use that to delete the constraints of the rbd fracture sim. 

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