DeviousShadows 1 Posted February 3, 2017 Hi! I'm really interested in doing a crack simulation similar to the one in this video: I've tried using voronoi fracture but it's more for complete destruction. Is there a way to control the cracks? Any ideas as to how I can do this? AttribTransfer maybe? I've heard about image generated cracks as well. Share this post Link to post Share on other sites
Heraklit 17 Posted February 3, 2017 Take a look into the L-System. There is a ground cracking preset. Use that to delete the constraints of the rbd fracture sim. Share this post Link to post Share on other sites