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Hello,

I'm looking to create a kelp forrest like the reference below and being novice to houdini was wondering the best way to approach it... I started with a line sop and resampling I could copy sop'ing my leaves onto that. I'm looking to add dynamic moment to the kelp and wasn't sure if I should use cloth? Any help would be appreciated!

 

Thanks,

 

kelp-forest.jpg

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You could try a simple animated mountain sop on the result of the copied leaves. I just did something similar with a swaying palm tree.

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You can alternatively try a wire sim which tends to be fairly straight forward on your curve, and attach leaves to that afterwards

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