Jump to content
caskal

Any idea of how to achieve this effect? (line following a surface)

Recommended Posts

Hey guys,

Anybody knows how can I get this effect? maybe with attribute transfer? I tried doing a plane with 10-1, resample, unroll, then tried to deform the body with ray sop and with attribute transfer with no luck.

Maybe with particles that flows until touchs the surface and then continue?, I also tried doing a bunch of planes with a cookie sop but I get a mess.

 

I'm also attaching 2 more samples that are similar, I'm more interested in the girl body one, I dont know why but I have the feeling that an attribute transfer may be the way to control at least the face, but im newbie.

 

Thanks!

 

xxx2.jpg

xxx.jpg

xxx3.jpg

Share this post


Link to post
Share on other sites

Hi Ezequiel,

you can transfer 3d geometry into a bounding box attribute and then transfer this onto grid lines.

The dot grid example can be made e.g. by using attrib_from_map and a scatter sop.

 

 

lines_and_dots.jpg

 

lines_dots.hipnc

Edited by konstantin magnus
  • Like 2

Share this post


Link to post
Share on other sites

Hey @Atom and @konstantin magnus thanks a lot for the samples! 

On @Atom one I did something similar but I think that the way I managed the grid instead of lines was causing not the proper result.

@konstantin magnus great setup, I'm almost new to vex but I get the wrangles, will study it more

Thanks a lot guys! 

 

 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×