Jump to content
CliveLlewellyn

Smooth connection of connect adjacent pieces

Recommended Posts

Hi Guys,

Does anyone know how to slow down the point connections of a the connect adjacent pieces. I have a simple infection system but the growth of the per point connection is very sudden and doesn't seem fluid.

Thanks,

Clive

Share this post


Link to post
Share on other sites
On 9/2/2017 at 7:51 AM, CliveLlewellyn said:

Hi Guys,

Does anyone know how to slow down the point connections of a the connect adjacent pieces. I have a simple infection system but the growth of the per point connection is very sudden and doesn't seem fluid.

Thanks,

Clive

Dont know if this is what you want to do, but you can add a smooth sop, with a resample, or also try a convert to nurb curves, I did something similar some months ago (min 3:42)

Cheers

  • Like 1

Share this post


Link to post
Share on other sites

Once you have your wires you want to "slow down" resample them and make a new point cloud function. Initialize start points with an attribute @active = 1; now run a point cloud and say if a neighbor is active make myself active. Delete non active. 

  • Like 1

Share this post


Link to post
Share on other sites

Do you guys have a workaround to not have smooth connection in space, but *in time* , smooth and fluid fadeoff and not a frame jump between on/off?

I could smell a complex Vex solver but only smell it actually right now,  my tired brain is lacking of idea and would welcome any suggestion please to this interesting but tricky exercice.

 

Cheers everyone

 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×