Jump to content
Sign in to follow this  
ejr32123

Particle Explosion

Recommended Posts

Hey,

I can't figure out how to emit particles in all directions from geometry. I mean, when you emit from geometry it does go in all directions, but how do you multiply that speed? I messed with particle variance, and it seems to work except for the fact that turning it up moves the particle on the first frame. In maya, there is "away from center". I turn that up, and particles shoot from the center outwards. How do I do that here? 

 

Thanks

Share this post


Link to post
Share on other sites

add a wrangle before it goes into your popnet and you just add this 

@v = @N * ch("multiplier");

 then you will have a slider where you can play how fast you want to push your particles.

  • Like 1

Share this post


Link to post
Share on other sites

I figured out the problem. I need to go to the jitter birth time and set it to "none". That way adjusting variance does not affect the first frame

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×