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Triplanar Projection and Displacement

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So I used the Triplanar Projection vop to give some geometry a diffuse texture. It was really easy, and I am happy with the results. However, now I want to add displacement to the same object with a displacement map which matches my diffuse texture. Since the triplanar projection vop only outputs color, how can I supply my shader the outN and doffset values that the Displace Texture vop supplies?



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take your texture output and feed it into the displace along normal node and then feed that node as regular displacement.


If any issues, look how displacement node is used in those prebuild shaders, or how to build displacement your self on forum.


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