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kaffee, junge

Corrective blendshape via fbx to other software

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Hi all,

I can't get a skinned object with a corrective blendshape before the deform sop out of houdini via fbx. Either the skinning works, or the blendshape, not both.

I tried all the combinations in the fbx export (Force Blendshape, Force Skin...).

Attached is a simple setup with a ROP network containing the fbx ROP.
Maybe somebody can take a look. Appreciate the help :) 
 

 

blendshape_fbx_test.hiplc

correctiveBlendshape.PNG

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Confirmed, the Houdini 16 FBX exporter is broken. I can get animated bones transferred, but not skinned. I can also get some blend shapes transferred. But overall this feature does not work. Time to file a bug report.

 

Edited by Atom

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Thanks for checking Atom! 
I'll be back on this next week, maybe someone else clears this up in the meantime. Otherwise bug report it is. 

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