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Mixamo Abc import via c4d

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I got an animation from mixamo.com in fbx... used c4d to export out an abc - this file opens fine back in c4d. But doesn't show any geometry inside houdini. 

 Is there something I am missing/  doing something wrong? If this won't work does anyone know a convenient way to get mixamo animation inside houdini?



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You can import directly the fbx downloaded from mixamo in houdini. Then make a geo node with object merge, select the fbx obj group path and rescale with a transform sop.

You can use timeshift and attribute interpolate if you want to stick scattered points 

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