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Weird Car Paint Behaviour with Subdivision

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Hi all,

I'm trying to use the Car Paint Shader in Houdini 16.

It appears to be working fine on polygons, but if render as subdivisions is turned on the material doesn't render correctly.

The image attached shows the problem, the tori have the same material, but the right one has render as subdivisions activated.

The issue doesn't occur if I subdivide the geometry with a sop.

Is this a bug I need to submit, or am I doing something wrong ?






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It seems it might be a bug, but if you change the Coving setting to "Coving for all primitives" it appears to work.

Perhaps submit it as a bug?


Screenshot from 2017-03-25 21-33-24.png

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