caskal 183 Posted March 30, 2017 Hello magicians, I tried to replicate a cool pattern picture I saw today as a way to practice: Couldn't get good results, this was my first try: And then this one: When I traslated to a face get even worst, any tips on how to achieve this kind of effect?, hip attached, sorry is kinda messy Thanks! honeycomb_pattern.hip 5 Share this post Link to post Share on other sites
caskal 183 Posted April 2, 2017 Ended up with this result Cheers! 2 Share this post Link to post Share on other sites
f1480187 797 Posted April 3, 2017 (edited) Here is how you can get something similar to original image. It is easy on a plane, but harder on a random model with Divide's "Compute Dual" applied. The fluffiness goes from small noise displace, I suppose. honeycombs.hipnc Edited April 3, 2017 by f1480187 3 1 Share this post Link to post Share on other sites
caskal 183 Posted April 3, 2017 Checking that file now! Thank you @f1480187 Yes the compute dual stuff didn't worked for me, I ended up using a honeycomb grid from qLib, about the noise I tried some stuff but couldn't get it work properly, maybe because of normals, will figure out right now Being addicted to patterns lately. Cheers! Share this post Link to post Share on other sites
caskal 183 Posted April 6, 2017 On 3/4/2017 at 7:38 AM, f1480187 said: Here is how you can get something similar to original image. It is easy on a plane, but harder on a random model with Divide's "Compute Dual" applied. The fluffiness goes from small noise displace, I suppose. honeycombs.hipnc @f1480187 just checked the file, glad to learn a method to make hexagon grids without the qlib, I always used the divide sop but without clean results. I also have a new favorite sop, the primitive never used before and already got some nice ideas to explore it, thanks again for the setup! Share this post Link to post Share on other sites