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Fluids flow of geometry

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The problem is with your collision object. It is paper thin in some areas.

If you visualize your flip surface and the collision surface you can see the representation of your collision object is blocking some of the fluid. It starts to drip around, not into, the object.Untitled-1.jpg

One way to address this is to add thickness to those single face walls on your collision object. Here I have added a slight polyextrude in the negative direction to add some thickness. But this fixup does not fix your entire Clock.obj. Certain areas still leak. Re-model or simplify your collision object so it has thicker walls.


Now the fluid can flow inside.


Edited by Atom

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