FRossi 0 Posted April 5, 2017 Hi to all, i was preparing my source for a pyro simulation and i incurred in a weird artifact As you can see in the images i uploaded in the edge of the geo there is this weird blur, the problem is that even if i turn up the density or the division size i get this, it occours also in the pyro sims making everything look srange It couldn't be neither my video card drivers or houdini, i already tried reinstalling it without obtaining anything Any advice? I leave you the scene file Thanks in advance Volume_Vis_Problem.hipnc Share this post Link to post Share on other sites
Atom 1,454 Posted April 5, 2017 That is just the way the viewport looks. It's not a hardware issue it is the limitation of the current viewport code which is in Houdini. Share this post Link to post Share on other sites
FRossi 0 Posted April 5, 2017 Yes but in the previous version everything was looking more sharp, now i've gor this, so can i solve this maybe from the viewport preferences or i must live with that? Quote 9 minutes ago, Atom said: That is just the way the viewport looks. It's not a hardware issue it is the limitation of the current viewport code which is in Houdini. Share this post Link to post Share on other sites
younglegend 15 Posted April 5, 2017 Display settings (press D, while on the viewport) > Effects > Turn on HDR Rendering. Cheers! Share this post Link to post Share on other sites
FRossi 0 Posted April 5, 2017 4 minutes ago, kishenpj said: Display settings (press D, while on the viewport) > Effects > Turn on HDR Rendering. Cheers! Do you mean HDR reflections? Share this post Link to post Share on other sites