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Variable friction

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Hi, i need get friction on collision object based on some attribute for flip sim. 

How to do it? In help telling about stick control field but how implement it?

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You seem to be asking about two different things. The stick control field is a different setup than variable friction. For variable friction you can do a attrib transfer in a sop solver that transfers colors from your collision geo onto your flip sim, when the flip sim turns blue, say, then make friction increase a lot with a point wrangle? I think that would work? Or just increase friction a lot on your collision geo. A hip file would help as to why you need variable friction. 

There is an option in flip solver in your "volumes motion" tab under "collisions" there is stick on collision. It has a falloff field as well. 

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