Jump to content

Flip Sim and Flat Tank don't collide with each other

Recommended Posts

Hi everybody,

I'm making a water explosion, I already have the water column, the splashes, but I want to this collide with an Ocean Flat Tank. Like that, I'll insert this flat tank in a Large Ocean with a displaced grid. 
But the problem is, my emitted water for my column doesn't collide with my tank. I saw that to make fluid collide, we need one FlipSolver, but two Source Volume. But in this case, with a flat tank, displaced by wave, how can I achieve this ?

Anyone has an answers ?

Edited by Sedatyf

Share this post

Link to post
Share on other sites

Alright, I've got a part of the solution. 
I saw this topic 

And I tried rbowden's solution. It works, but, I can't emit particle from my geo with this technique. And my splash's a geo that emit particle from a limited time.

I'm still searching but help is welcome !

Share this post

Link to post
Share on other sites

I am a little confused. To make sure I have this right, you already did a water explosion and now you want to take that result and have that collide with another tank? Or did you make the water explosion in just a popnet (non flip)? Basically are you creating something like this?


Or are you trying to emit flip particles from an actual mesh?

Edited by rbowden

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now