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Sand simulation using the Guided Ocean layer tool

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Hello Houdini community,

            I was wondering if anyone had had the idea of using the new oceans tools to do sand effects.


I am trying to figureout the best way to set up an object in a vast desert that is rising up through the sand.  A number of years ago I took Spencer Leuders class on CG workshops using fluids and one of his classes used vops to manipulate the fluid to behave like sand.  My thought is to take a similar approach but do it to a flip tank with an object rising from underneath the sand.


This is how I think it should be setup, but don’t know if it’s the best way to do it.  I would love any tips.


Thank you guys for your time.



Object rising.mov


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