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Mohanpugaz

where does houdini stores the transform info after the animated mesh is packed

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Hi all
Im having a big confusion about packed primitive. Lets say I have an animated and packed sphere. when I check in primitive intrinsic It is having the packfulltransform info, But if I convert it to polygons and pack it again then the packfulltransform info gets ident matrix and no animating values but still the mesh is animating. My question is where does houdini stores the transform info after the animated mesh is packed.
I hope it is some what clear.

packFullTransform.hip

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ofcourse the position is stored in P even there is no values in packfulltransform, but I dont know where does the rotation goes after I packed it.

 

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maybe this thread can help - 

 

 

Edited by vlb6

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20 minutes ago, vlb6 said:

maybe this thread can help - 

 

 

 

sorry I read that full thread that is not what I want , can somebody help me?

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