ryreh 0 Posted May 5, 2017 (edited) Hello! Sory for my English I'm trying create geometry with AttribWrangle node in Detail mode. I use addpoint, addvertex and addprim nodes. When I created some points how could I get access to them into the node? For example, I created point pnt0 = {0,0,0,}. And now I want to create point pnt1 which is close to pnt0: int X = 3; int pnt0 = addpoint(0, set(0,0,0)); int pnt1 = addpoint(0, set()); - and here I want to get position of the first point and add X to each coordinates. Is it possible? Edited May 5, 2017 by ryreh Share this post Link to post Share on other sites
Sepu 259 Posted May 5, 2017 Check out this, it will explain a lot of what you are asking for. Share this post Link to post Share on other sites
ryreh 0 Posted May 6, 2017 Thank you, Sepu! But I didn't find (or my English didn't allow me to catch it) how to get access to earlier created points. Share this post Link to post Share on other sites
holycause 8 Posted May 8, 2017 (edited) you could do something like this float x = 3.; vector pos = {0, 0, 0}; int numPoints = 3; for(int i=0; i<numPoints; i++){ addpoint(0, pos); pos.x += x; pos.y += x; pos.z += x; } but if you don't want to generate your points in a loop you could do something like this float x = 3.; int pt0 = addpoint(0, {0,0,0}); vector pos = point(0, "P", pt0); pos.x += x; pos.y += x; pos.z += x; int pt1 = addpoint(0, pos); Edited May 8, 2017 by holycause 1 Share this post Link to post Share on other sites
ryreh 0 Posted May 10, 2017 Thank you, Holycause! This is exactly what I searched! Share this post Link to post Share on other sites