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Connect points by logical distance

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Hello, everyone! I need to connect all points from one scattered geometry with other one by distance. In example file i'm trying to find closest point and connect both of them by curve, using add sop. But for several points on first geometry pcopen vex function finds the same point on another geometry. I need some logic in vex code to avoid that. For example, if first point on first geo gets closest point on another geo then next point will get next point, which ordered by distance. Thanks. I hope for your help.




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