XJIOR_UA 0 Posted May 22, 2017 Hello, everyone! I need to connect all points from one scattered geometry with other one by distance. In example file i'm trying to find closest point and connect both of them by curve, using add sop. But for several points on first geometry pcopen vex function finds the same point on another geometry. I need some logic in vex code to avoid that. For example, if first point on first geo gets closest point on another geo then next point will get next point, which ordered by distance. Thanks. I hope for your help. Connect_Points.hipnc Share this post Link to post Share on other sites
Atom 1,208 Posted May 22, 2017 That looks a bit like Matt's setup. Maybe it can work for you too. http://www.tokeru.com/cgwiki/?title=Houdini#Trails Share this post Link to post Share on other sites