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Skin Nurbs with uniform distribution?

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I got help from @amm in SE forums, just through of exposing the problem here as well since someone might see it with more simplicity than I am.

In XSI when Lofting surfaces one can have knot based distribution or uniform distribution from start to end.


Uniform distribution in action.

It's important because of queries using UV values:

Here's where I got now, and I'm wondering if there's a simpler way of doing this, with less nodes. Scene attached. Thanks


Uniform Distribution.hipnc

Edited by probiner
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