Jump to content

export flip fluid for maya renderman

Recommended Posts

Hi guys,

trying to find a solution to render houdini flip sim in Maya Renderman, i exported a rib sequence from H, but not sure that i exported all the attributes (something to promote?)

the rendering department here, doesn’t see the v att and Cd att in my rib sequence. my maya knowledge is close to nothing and i can' t check what s wrong with my export

my first question is : could you explain me, guys, how to export from Houdini, a ready to render Rib sequence for mayaRenderman v21?

second question is : is there tricks to read H attributes in maya?, connect it to shaders?, and also get correct velocity motion blur(since it's changing topology classic moblur doesn't work)

thx by advance for your attention

Share this post

Link to post
Share on other sites

Hi, I know this is an old thread but seems there's no solution to this issue. I can successfully use vertex attributes using PXR_primvar nodes but I still can't make motion blur work. Pixar doesn't provide any information about this specific issue and no information exist on the internet regarding this. Any idea? 

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now