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Controlling particle count per voxel

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Hi there, 

I'm trying to control flip particle count per voxel. The idea is to evaluate particle count per voxel on every step (Gas Particle Count) and then analyze the pcount field.. If pcount > n - delete some of particles (pcount - n)  to make n numbers.

And if pcount < n - add (n-pcount) particles. Any help is highly appreciated. 



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I think that is what reseeding already does. It measures particle counts and tries to keep a balanced amount. The value is on the flipsolver under Particle Motion under Reseeding tab. It is called Particles Per Voxel. It is derived from the fliptank grid scale.

When starting out it may be simpler to use the fluid system presented rather than to immediately try to modify it.

Edited by Atom

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