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tagosaku

nCloth's input mesh attract for houdini cloth

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I have a question about houdini cloth. I am looking for nCloth feature 'paint input mesh attract'. Basically I paint influences on mesh then attach an animated mesh which has same topology as nCloth's one. When siming it, nCloth mesh tries to follow the animated mesh as closely as possible. Non-influence vertexes are fully dynamics.
Do we have a similar function in Houdini16?

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in Houdini is call "Target Deformation" you can manipulate with attributes or painting just as Maya.

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