hey all,
I might start this thread and ppl can keep adding presets to it. Requirements: H16 I've done Spherify and Morph using the new Point SOP as can be seen here: and here: Now next step was to create presets so I've done that to my file in: C:\Program Files\Side Effects Software\Houdini 16.0.633\houdini\VEXpressions.txt File is attached...but you don't have to use it...you can edit it manually if you prefer...so navigate to your file (do a backup first), and add near the bottom:
#
# Attribute Expression
#
attribexpression/snippet
Pass Through
self attribexpression/snippet
Constant Value
value attribexpression/snippet
Multiply by Constant Value
self * value attribexpression/snippet
self + value attribexpression/snippet
Random
rand(@elemnum) attribexpression/snippet
Random Scale of Value
value * float(rand(@elemnum)) attribexpression/snippet
Random Offset of Value
value + rand(@elemnum) attribexpression/snippet
Second Input's Position
@opinput1_P attribexpression/snippet
Flatten Vector
set(self.x, 0, self.z) attribexpression/snippet
Uniform Parameter on Polyline
vertexprimindex(0, @vtxnum) / (primvertexcount(0, @primnum) - 1.0) attribexpression/snippet
Subtract Center of First Input
self - getbbox_center(0) attribexpression/snippet
Spherify P
lerp(self,(normalize(self - getbbox_center(0)) * ch("radius")) + getbbox_center(0),ch("Amt")) attribexpression/snippet
Spherify N
@P - getbbox_center(0) attribexpression/snippet
Morph to 2nd Input
lerp(self, point(1,"P",@ptnum),ch("Amt")) You can see the ones I added in bold called Spherify P, Spherify N and Morph to 2nd Input...so next time you use your Point SOP you'll have these presets. (the Spherify P and N logically go together in one Point SOP)   VEXpressions.txt