hey all,
I might start this thread and ppl can keep adding presets to it. Requirements: H16 I've done Spherify and Morph using the new Point SOP as can be seen here: and here: Now next step was to create presets so I've done that to my file in: C:\Program Files\Side Effects Software\Houdini 16.0.633\houdini\VEXpressions.txt File is attached...but you don't have to use it...you can edit it manually if you prefer...so navigate to your file (do a backup first), and add near the bottom:
#
# Attribute Expression
#
attribexpression/snippet
    Pass Through
    self attribexpression/snippet
    Constant Value
    value attribexpression/snippet
    Multiply by Constant Value
    self * value attribexpression/snippet
    Add Constant Value
    self + value attribexpression/snippet
    Random
    rand(@elemnum) attribexpression/snippet
    Random Scale of Value
    value * float(rand(@elemnum)) attribexpression/snippet
    Random Offset of Value
    value + rand(@elemnum) attribexpression/snippet
    Second Input's Position
    @opinput1_P attribexpression/snippet
    Flatten Vector
    set(self.x, 0, self.z) attribexpression/snippet
    Uniform Parameter on Polyline
    vertexprimindex(0, @vtxnum) / (primvertexcount(0, @primnum) - 1.0) attribexpression/snippet
    Subtract Center of First Input
    self - getbbox_center(0) attribexpression/snippet
    Spherify P
    lerp(self,(normalize(self - getbbox_center(0)) * ch("radius")) + getbbox_center(0),ch("Amt")) attribexpression/snippet
    Spherify N
    @P - getbbox_center(0) attribexpression/snippet
    Morph to 2nd Input
    lerp(self, point(1,"P",@ptnum),ch("Amt")) You can see the ones I added in bold called Spherify P, Spherify N and Morph to 2nd Input...so next time you use your Point SOP you'll have these presets. (the Spherify P and N logically go together in one Point SOP)   VEXpressions.txt