Brickouz 3 Posted June 24, 2017 Hello! I would like to know how you could control how your voronoi or fem will break. I used to watch videos by Sangiemenla, he explained how to use the "add" node to control where your solid would be fractured. But now I can't find his channel any more and I can't remember! I would also like to know if there is a similar way for FEM network, to set where the solid object will break. Thank you! Antonin Share this post Link to post Share on other sites
Brickouz 3 Posted June 25, 2017 It's OK, I found out! You just have to put another solid inside a scatter node, so this solid will define how your initial object will fracture. Since I opened this thread, I have two more questions about the same topic. First, like on the video I uploaded, the collision object can flicker then the fracture gets weird. Is there a solution to this? Second, I did not manage to use the RBD glue object right. The voronoi objects just breaks itself, whatever I do. Can I do something about this? Thank you again! colli bug.mov Share this post Link to post Share on other sites