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Vector disp.: overhang possible?

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Sculpting packages like Z-brush can create surface detail which sometimes has some slight overhang (like folds etc). With the vector / tangent displacement tools in Houdini, can I create (or work with) a disp map that would create a slight overhang? The pic shows a flat base plane for clarity.

Disp.gif.fd560ed98cc22f2adaff6aee65f38ac5.gif

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