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art3mis

Camera missing 'LookAt'

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ok, trying to create a dynamic focus follow-look at for my camera following this thread, but my camera seems to be missing the 'LookAt' under Transform.  Has this been deprecated in H16 or...?

 

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I'm not sure if this answers your question...more likely I'm hijacking your thread...apologies.

So I created a Null, then created a camera, under Transform, enable Constraints, click the green CHOP icon, assign LookAt. Pick the Null as the target.

Now it works fine, the camera will orient itself to look at the Null wherever I move the Null and the view from camera is correct....but if I select the camera, its manipulator is NOT adjusted to what it should be...is everything still OK ?

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the LookAt parameter has been deprecated in favor of the new CHOP based constraints.

(it IS still there if you Edit Parameter Interface and show hidden - but use the constrains instead)

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thanks. I assume this is also for Path Object?

 

pulling my hair trying to get a simple camera on path + follow focus working...

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yep - Path parameter has been hidden also - there is a Follow Path tool on the Constraints shelf.

 

I think there might be a bug with the focus handle but you should be able to put an expression in that parameter to measure the distance between the camera and the object.

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