Hey everyone,My overall goal is to simulate liquid poured into a glass with ice cubes inside, with the ice cubes floating.Everything works normally until I enable feedback forces:
Normal: https://gfycat.com/LameCarelessIzuthrush
With feedback: https://gfycat.com/FlashySolidFreshwatereel
There's a ton of particle loss. For these sims, particle separation is 0.004, grid scale is 2, feedback force is 1, and max FLIP substeps is 10.The best I got was to maintain volume with 1.75 gr