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Mzigaib

Affector matrix with packed

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Is there a way to make affector matrix work with the actual packed objects workflow? If I try to use the "left inputs affects the right inputs" nothing changes.

I would like to make some of my objects to just affect others while those just get affected.

Any tips?

Thanks.

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I think the solver has Make Objects Mutual Affectors enabled by default, but for packed objects the 'collisionignore' point attribute is generally much easier to work with

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I don't know what I am doing wrong but this attribute is not working for me.

I want the ball to affect the boxes but not the other way around.

Am I missing something?

colli_ig_fail_1.hip

Edited by Mzigaib

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If both objects are being solved, collisions should be disabled in both directions (otherwise, if A thinks it should collide against B, but B thinks it shouldn't collide against A, what should happen?)

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I got that, but I was expecting a passive like effect I don't think that it is possible with just ignoring collisions, I think the most correct way would be caching the main object sim and them use it as a static moving object.

Anyway thanks for the help.

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Yes! That's exactly it! That's totally awesome!

I didn't know how to configure that, thanks dude!

Cheers!

Edited by Mzigaib

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2 minutes ago, Mzigaib said:

Yes! That's exactly it!

I didn't know how to configure that, thanks dude!

Cheers!

Nice to hear that!! 

Cheers!

Alejandro

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