metalsteve81 5 Posted July 21, 2017 Hello Everyone. Im trying to test my foam particle settings on my ocean but every time I change a setting it re-creates the ocean displacement taking 7 mins each time before it starts to render. I know I can bake out the displacement, but how do I attach it to the ocean surface shader so it doesnt re-create it every time I change a setting.? Or am I doing this totally wrong and there is a better way? Share this post Link to post Share on other sites
Audrey 0 Posted August 29, 2017 Did you find an answer? Share this post Link to post Share on other sites