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anthonymcgrath

converting my trail compute velocity to normals i can use with pyro?

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hi guys as the title says really i've got an anim i imported - i dropped down a trail sop compute velocity and now i want to turn that into normals.

I tried attribute promote and a wrangle with @N = @V; but it didn't seem to work can anyone advise me how to go about doing this?  end result is having some control of a pyro sim around a character eg smoke swirling up and around his limbs so i'm using a tip by Ben Watts to try and blend those animation normals/velocity with normals that simply face upwards.  Theres probably other ways to do this but i've no idea and tbh this whole thing is just an guessxperiment heh

heres the tut i was looking at....

 

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Guest tar

cool stuffs - you can always get the attribute names via VOPs

VopsCheats.png

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