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FLIP Velocity leap

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HI ! i've faced the strange flip behaviour 

i have a flip container following some object 

and i create some disturbance area by transferring v attribute from points to flip particles.

Nothing more - no collision , no additional forces...

particle reseeding - OFF 

everything goes fine for a while, but at some frame the velocity field makes strange boost across all container , as you can see in the attached GIF

what happens there ?




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Hey, as this is weird situation - you will likely need to supply file to get solution. Check the v attribute on your points in SOP, if it doesn't reflect the sim then you know its broken Simulation. It looks like a linear increase, are you adding v to v every frame some how?

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