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Invisible RBD collider

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I would like to have some objects bouncing around inside a sphere. Is it possible to have the sphere geometry transparent but still act as RBD collider ?



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Creating a primitive group on your collider and after the DOP using a visibility node pointing in the group previously created should hide your collision geo but only in the viewport not in render. Also it's possible filter the wanted RBD object with a "dop import SOP" or from the DOP network --> Object merge tab. Or turn off "display geometry" inside the "rbdpackedobject" DOP node of your collision, should hide the collision geo too. :)



Edited by Dam

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