Jump to content
Sign in to follow this  
Goliath20

Motion vector AOV for VDB pyro sim in Arnold(maya)

Recommended Posts

Hello,

Does anyone know how to get a motion vector AOV for a VDB pyro sim in Arnold (Maya). I know the smarter solution would be to use Arnold for Houdini or to just use Mantra but I have no control over this pipeline. The VDB MUST be taken into Maya to be rendered with Arnold, and I MUST do motion blur in Nuke using motion vectors.

I'm aware that in order to get motion vectors out of Maya I need to turn on motion blur in the render globals and make sure 'ignore motion blur' is ticked in the render overrides - I can render motion vectors for geometry and fur without any problems but I can't figure out how to get motion vectors for VDB's.

Hopefully someone out there has had to deal with this before. Any help is appreciated, thanks.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×