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ParticleSkull

Cloud Detail from Sop do Dop (Pyro)

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Hey guys, I'm trying to put a cloud from sops to use in a Pyro sim.

Even though i'm using the same division size in both, the resolution looks very differente. Any tips on how to make it looks as close as possible from sops?

Sops:

cloud_h.jpg

Dops:

cloud_l.jpg

Thx

Edited by ParticleSkull

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:o

that is freakin' weird. I've download your file and, yeah, it's  working perfectly
My file, on the other hand, stills the same 

8Gi7Hbw.gif

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I get that now and then in the viewport with volumes and fog VDB's. Try to do a simple test render with Mantra to see if it's a viewport thing.

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Once I have been limited by this setting, maybe check that too. The limit works as "max axis", if I understand it well. So flat containers can get lowres.

textures.PNG.638722364b1e3f7104cf881d522c4379.PNG

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Thx guys, I'm kinda busy on another project atm but I'll check this asap.

John, that's a pretty obvious idea, I should have done it already :D
 

Jiri, Thx, i'd say it's probably the problem here.

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