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JDee

Loop selected edge in VEX

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HelLo

Can you guys help me with some simple thing.
I have hundreds of object with same topology like shown on the picture.
I need  to find automatically edge number 2 and 4, loop it, and delete then (which can be done with dissolve sop later)
But the question is how to test those 5 edges to find the right ones ?
So now I can select the point 0 cuz it's the only point shares 5 edges.
My idea is to use FindShortestPath in LoopForEach, sort the points(if the Sort sop gonna work same way for every object within given topology) and connecting then 0 to 2 and 0 to 4.
But even if I found the edges this way, how to loop then the selection in VEX ?
Thank you.

Nudge.jpg

Edited by JDee

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