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Setting gravity in Flip simulation

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Trying out the new nodes in Flip fluids and starting to get some small understanding. One thing that got me was setting gravity on say objects that are floating mid air.


So I used the popforce node using Ben Watts tutorial for setting force where temp is present but is there another way to do this?


Hip attached. Any help much appreciated.


want to try and bring temperature in different ways next maybe sourcing from a pyro sim or something like that.




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