Jump to content

Pick up rotation of a packed primitive point in CHOPS

Recommended Posts

Hi everyone, I'm trying to create a delay effector style effect on some copied boxes, but I've chosen the option to pack primitives before copying and now in CHOPS I want to know how to make say a Spring CHOP pick up the rotation of a packed prim. Here is an example scene file below. Thanks to anyone who can help.


Share this post

Link to post
Share on other sites

hi there.  you can read the 'packedfulltransform' primitive intrinsic attribute of your packed primitives to get translate and rotate values from the primitives.  you can then run these values thru your chops and apply then back in a primitive vop or wrangle.


here's a vop example.






  • Like 4

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now