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Modelling Parts for a Pillar

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Hi there,

            i some help in procedural modelling some parts for a pillar asset i am working on. I have some hacked up replacements which is fine for now, but i want to improve and get it to a better stage faster and more flexible. So please pitch in and help me out if you can.

A.) The cap or in math (astorid with a bevel at the ends i guess). (So that i can control the cap with a single parameter radius)


B.) Spiral Corners (Only stumped on the sprial at the end part, i need mine to be more like the picture you see below)


Attached are screenshots of my progress so far.





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Great Job, thanks for pitching in. I am still learning, to use functions, and this will certainly help me along the way.




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