marque_pierre 2 Posted September 14, 2017 I am adding the uniformvolume material to my geometry to get simple and quick fog. Works like a charm (the green example at the top). Why I get the enable dispmap warning, I do not know - displacement is not enabled. Now, if I plug in some more detailed colour information (bottom sample), the fog disappears completely. What am I doing wrong here? Plugging into the colour input is just one example. It seems this material doesn't like to get any inputs. That can't be right? Share this post Link to post Share on other sites
bran_daid 7 Posted September 15, 2017 if you dive into the material and connect the color noise where the 'point cd' is added, you can get the result you're looking for i think. -b 1 Share this post Link to post Share on other sites
marque_pierre 2 Posted September 15, 2017 (edited) Works like a charm. Thanks so much bran_daid! Edited September 15, 2017 by marque_pierre 1 Share this post Link to post Share on other sites